1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_MIP_CHAIN_GENERIC_H 17 #define RENDER_RENDER__NODE__RENDER_NODE_MIP_CHAIN_GENERIC_H 18 19 #include <base/containers/string.h> 20 #include <base/containers/string_view.h> 21 #include <base/containers/vector.h> 22 #include <base/util/formats.h> 23 #include <base/util/uid.h> 24 #include <render/datastore/intf_render_data_store_post_process.h> 25 #include <render/datastore/render_data_store_render_pods.h> 26 #include <render/namespace.h> 27 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 28 #include <render/nodecontext/intf_render_node.h> 29 #include <render/resource_handle.h> 30 31 #include "node/render_copy.h" 32 33 RENDER_BEGIN_NAMESPACE() 34 class IRenderCommandList; 35 struct RenderNodeGraphRenderNodeSetupData; 36 37 class RenderNodeMipChainPostProcess final : public IRenderNode { 38 public: 39 RenderNodeMipChainPostProcess() = default; 40 ~RenderNodeMipChainPostProcess() override = default; 41 42 void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override; 43 void PreExecuteFrame() override; 44 void ExecuteFrame(IRenderCommandList& cmdList) override; 45 ExecuteFlags GetExecuteFlags() const override; 46 47 // for plugin / factory interface 48 static constexpr BASE_NS::Uid UID { "1d891c63-28bb-44c4-98b4-64959419c9b1" }; 49 static constexpr char const* TYPE_NAME = "CORE_RN_MIP_CHAIN_POST_PROCESS"; 50 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 51 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 52 static IRenderNode* Create(); 53 static void Destroy(IRenderNode* instance); 54 55 private: 56 void ParseRenderNodeInputs(); 57 void ProcessPostProcessConfiguration(); 58 void UpdateGlobalPostProcessUbo(); 59 RenderPass GetBaseRenderPass(); 60 void RenderGraphics(IRenderCommandList& cmdList); 61 void RenderCompute(IRenderCommandList& cmdList); 62 void BindDefaultResources(const uint32_t set, const DescriptorSetLayoutBindingResources& bindings); 63 void RegisterOutputs(const RenderHandle output); 64 void UpdateImageData(); 65 void UpdateGlobalSet(IRenderCommandList& cmdList); 66 bool GetRequiresPreCopy() const; 67 68 IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 69 70 enum class DefaultOutputImage : uint32_t { 71 OUTPUT = 0, 72 INPUT_OUTPUT_COPY = 1, 73 INPUT = 2, 74 WHITE = 3, 75 BLACK = 4, 76 }; 77 // Json resources which might need re-fetching 78 struct JsonInputs { 79 RenderNodeGraphInputs::InputRenderPass renderPass; 80 81 RenderNodeGraphInputs::InputResources resources; 82 RenderNodeGraphInputs::InputResources dispatchResources; 83 84 RenderNodeGraphInputs::RenderDataStore renderDataStore; 85 RenderNodeGraphInputs::RenderDataStore renderDataStoreSpecialization; 86 87 BASE_NS::string ppName; 88 DefaultOutputImage defaultOutputImage { DefaultOutputImage::OUTPUT }; 89 90 bool upRamp { false }; 91 bool hasChangeableRenderPassHandles { false }; 92 bool hasChangeableResourceHandles { false }; 93 bool hasChangeableDispatchHandles { false }; 94 95 uint32_t inputIdx { ~0u }; 96 uint32_t outputIdx { ~0u }; 97 }; 98 JsonInputs jsonInputs_; 99 100 struct BuiltInVariables { 101 RenderHandle input; 102 103 RenderHandle output; 104 105 RenderHandle defBuffer; 106 RenderHandle defBlackImage; 107 RenderHandle defWhiteImage; 108 RenderHandle defSampler; 109 110 // the flag for the post built-in post process 111 uint32_t postProcessFlag { 0u }; 112 }; 113 BuiltInVariables builtInVariables_; 114 115 RenderNodeHandles::InputRenderPass inputRenderPass_; 116 RenderNodeHandles::InputResources inputResources_; 117 RenderNodeHandles::InputResources dispatchResources_; 118 119 struct PipelineData { 120 RenderHandle shader; 121 RenderHandle graphicsState; 122 RenderHandle pso; 123 RenderHandle pipelineLayout; 124 125 PipelineLayout pipelineLayoutData; 126 127 ShaderThreadGroup threadGroupSize { 1U, 1U, 1U }; 128 bool graphics { true }; 129 }; 130 PipelineData pipelineData_; 131 132 PostProcessConfiguration ppGlobalConfig_; 133 IRenderDataStorePostProcess::PostProcess ppLocalConfig_; 134 135 struct UboHandles { 136 // first 512 aligned is global post process 137 // after (256) we have effect local data 138 RenderHandleReference postProcess; 139 140 uint32_t effectLocalDataIndex { 1u }; 141 }; 142 UboHandles ubos_; 143 144 RenderCopy renderCopy_; 145 bool useAutoBindSet0_ { false }; 146 bool valid_ { false }; 147 148 IDescriptorSetBinder::Ptr globalSet0_; 149 BASE_NS::vector<IDescriptorSetBinder::Ptr> binders_; 150 RenderHandle samplerHandle_; 151 }; 152 RENDER_END_NAMESPACE() 153 154 #endif // RENDER_RENDER__NODE__RENDER_NODE_MIP_CHAIN_GENERIC_H 155