1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_STAGING_H 17 #define RENDER_RENDER__NODE__RENDER_NODE_STAGING_H 18 19 #include <base/util/uid.h> 20 #include <render/device/intf_gpu_resource_manager.h> 21 #include <render/namespace.h> 22 #include <render/nodecontext/intf_render_node.h> 23 #include <render/render_data_structures.h> 24 25 #include "device/gpu_resource_manager.h" 26 #include "node/render_staging.h" 27 28 RENDER_BEGIN_NAMESPACE() 29 class IRenderCommandList; 30 class IRenderNodeContextManager; 31 class IRenderNodeGpuResourceManager; 32 struct RenderNodeGraphInputs; 33 struct StagingDirectDataCopyConsumeStruct; 34 35 class RenderNodeStaging final : public IRenderNode { 36 public: 37 RenderNodeStaging() = default; 38 ~RenderNodeStaging() override = default; 39 40 void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override; 41 void PreExecuteFrame() override; 42 void ExecuteFrame(IRenderCommandList& cmdList) override; GetExecuteFlags()43 ExecuteFlags GetExecuteFlags() const override 44 { 45 return 0U; 46 } 47 48 // for plugin / factory interface 49 static constexpr BASE_NS::Uid UID { "22a56820-befb-4e12-83ee-3cad3f685b0a" }; 50 static constexpr char const* TYPE_NAME = "CORE_RN_STAGING"; 51 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 52 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 53 static IRenderNode* Create(); 54 static void Destroy(IRenderNode* instance); 55 56 private: 57 IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 58 59 RenderStaging renderStaging; 60 BASE_NS::string dataStoreNameStaging_; 61 }; 62 RENDER_END_NAMESPACE() 63 64 #endif // CORE__RENDER__NODE__RENDER_NODE_STAGING_H 65