1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H
17 #define CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H
18 
19 #include <base/containers/string_view.h>
20 #include <render/namespace.h>
21 
RENDER_BEGIN_NAMESPACE()22 RENDER_BEGIN_NAMESPACE()
23 /**
24 NodeContextPoolManager.
25 Creates context related platform resources per (command list / command buffer)
26 Recources are:
27 - command buffers
28 - framebuffers
29 */
30 class NodeContextPoolManager {
31 public:
32     NodeContextPoolManager() = default;
33     virtual ~NodeContextPoolManager() = default;
34 
35     NodeContextPoolManager(const NodeContextPoolManager&) = delete;
36     NodeContextPoolManager& operator=(const NodeContextPoolManager&) = delete;
37 
38     virtual void BeginFrame() = 0;
39     virtual void BeginBackendFrame() = 0;
40 
41 #if ((RENDER_VALIDATION_ENABLED == 1) || (RENDER_VULKAN_VALIDATION_ENABLED == 1))
42     virtual void SetValidationDebugName(const BASE_NS::string_view debugName) = 0;
43 #endif
44 private:
45 };
46 RENDER_END_NAMESPACE()
47 
48 #endif // CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H
49