1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H 17 #define CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H 18 19 #include <base/containers/string_view.h> 20 #include <render/namespace.h> 21 RENDER_BEGIN_NAMESPACE()22RENDER_BEGIN_NAMESPACE() 23 /** 24 NodeContextPoolManager. 25 Creates context related platform resources per (command list / command buffer) 26 Recources are: 27 - command buffers 28 - framebuffers 29 */ 30 class NodeContextPoolManager { 31 public: 32 NodeContextPoolManager() = default; 33 virtual ~NodeContextPoolManager() = default; 34 35 NodeContextPoolManager(const NodeContextPoolManager&) = delete; 36 NodeContextPoolManager& operator=(const NodeContextPoolManager&) = delete; 37 38 virtual void BeginFrame() = 0; 39 virtual void BeginBackendFrame() = 0; 40 41 #if ((RENDER_VALIDATION_ENABLED == 1) || (RENDER_VULKAN_VALIDATION_ENABLED == 1)) 42 virtual void SetValidationDebugName(const BASE_NS::string_view debugName) = 0; 43 #endif 44 private: 45 }; 46 RENDER_END_NAMESPACE() 47 48 #endif // CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H 49