1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__RENDER_NODE_GRAPH_NODE_STORE_H 17 #define RENDER_RENDER__RENDER_NODE_GRAPH_NODE_STORE_H 18 19 #include <base/containers/string.h> 20 #include <base/containers/string_view.h> 21 #include <base/containers/unique_ptr.h> 22 #include <base/containers/vector.h> 23 #include <render/namespace.h> 24 #include <render/nodecontext/intf_render_node.h> 25 #include <render/render_data_structures.h> 26 27 #include "nodecontext/node_context_descriptor_set_manager.h" 28 #include "nodecontext/node_context_pool_manager.h" 29 #include "nodecontext/node_context_pso_manager.h" 30 #include "nodecontext/render_barrier_list.h" 31 #include "nodecontext/render_command_list.h" 32 #include "nodecontext/render_node_context_manager.h" 33 #include "nodecontext/render_node_graph_share_manager.h" 34 #include "nodecontext/render_node_manager.h" 35 36 RENDER_BEGIN_NAMESPACE() 37 class IRenderBackendNode; 38 class RenderFrameSync; 39 class RenderFrameUtil; 40 class RenderNodeGpuResourceManager; 41 42 struct SubmitDependencies { 43 // should this command buffer signal when submitting 44 bool signalSemaphore { false }; 45 // valid command buffer indices for wait semaphores 46 uint32_t waitSemaphoreCount { 0u }; 47 // render node indices or actual render command context indices (depending on the use context) 48 uint32_t waitSemaphoreNodeIndices[PipelineStateConstants::MAX_RENDER_NODE_GPU_WAIT_SIGNALS] {}; 49 // wait for acquired swapchain image 50 bool waitForSwapchainAcquireSignal { false }; 51 }; 52 53 struct RenderCommandContext { 54 // if backend specific node code 55 IRenderBackendNode* renderBackendNode { nullptr }; 56 RenderCommandList* renderCommandList { nullptr }; 57 RenderBarrierList* renderBarrierList { nullptr }; 58 NodeContextPsoManager* nodeContextPsoMgr { nullptr }; 59 NodeContextDescriptorSetManager* nodeContextDescriptorSetMgr { nullptr }; 60 NodeContextPoolManager* nodeContextPoolMgr { nullptr }; 61 62 uint32_t renderGraphRenderNodeIndex { ~0u }; 63 SubmitDependencies submitDepencies; 64 65 BASE_NS::string_view debugName; // full node name with RNG name + node name 66 }; 67 68 struct RenderCommandFrameData { 69 BASE_NS::vector<RenderCommandContext> renderCommandContexts; 70 RenderFrameSync* renderFrameSync { nullptr }; 71 RenderFrameUtil* renderFrameUtil { nullptr }; 72 // the index of the first render node in backend which needs swapchain acquired image 73 uint32_t firstSwapchainNodeIdx { ~0u }; 74 }; 75 76 struct RenderNodeContextData { 77 struct CpuDependency { 78 BASE_NS::vector<RenderDataConstants::RenderDataFixedString> cpuDependencyWaitRenderNodes; 79 }; 80 81 CpuDependency cpuDependency; 82 SubmitDependencies submitInfo; 83 84 BASE_NS::unique_ptr<RenderCommandList> renderCommandList; 85 BASE_NS::unique_ptr<RenderBarrierList> renderBarrierList; 86 BASE_NS::unique_ptr<RenderNodeContextManager> renderNodeContextManager; 87 BASE_NS::unique_ptr<NodeContextPsoManager> nodeContextPsoMgr; 88 BASE_NS::unique_ptr<NodeContextDescriptorSetManager> nodeContextDescriptorSetMgr; 89 BASE_NS::unique_ptr<NodeContextPoolManager> nodeContextPoolMgr; 90 91 // with dynamic render node graphs we need initilization data per render node 92 bool initialized { false }; 93 94 // optional render backend node pointer 95 IRenderBackendNode* renderBackendNode { nullptr }; 96 }; 97 98 struct RenderNodeGraphShareData { 99 // render node graph inputs/outputs which can be set through render node graph manager 100 static constexpr uint32_t MAX_RENDER_NODE_GRAPH_RES_COUNT { 4u }; 101 IRenderNodeGraphShareManager::NamedResource inputs[MAX_RENDER_NODE_GRAPH_RES_COUNT] { {}, {}, {}, {} }; 102 IRenderNodeGraphShareManager::NamedResource outputs[MAX_RENDER_NODE_GRAPH_RES_COUNT] { {}, {}, {}, {} }; 103 uint32_t inputCount { 0 }; 104 uint32_t outputCount { 0 }; 105 }; 106 107 /** 108 * RenderNodeGraphNodeStore. 109 * Store render nodes and related data per render node graph. 110 * NOTE: When running the render node graphs, the real global name used is render node graph name + render node name 111 */ 112 struct RenderNodeGraphNodeStore { 113 struct RenderNodeData { 114 BASE_NS::unique_ptr<IRenderNode, RenderNodeTypeInfo::DestroyRenderNodeFn> node; 115 RenderDataConstants::RenderDataFixedString typeName; 116 RenderDataConstants::RenderDataFixedString fullName; // rng name + node name 117 RenderDataConstants::RenderDataFixedString nodeName; // node name 118 // NOTE: should be cleared after first init if not dev-mode 119 BASE_NS::unique_ptr<RenderNodeGraphInputs> inputData; 120 BASE_NS::string nodeJson; 121 }; 122 BASE_NS::vector<RenderNodeData> renderNodeData; 123 BASE_NS::vector<RenderNodeContextData> renderNodeContextData; 124 // NOTE: used in backend and accessed in update 125 RenderNodeGraphShareData renderNodeGraphShareData; 126 127 BASE_NS::unique_ptr<RenderNodeGraphShareDataManager> renderNodeGraphShareDataMgr; 128 129 bool initialized { false }; 130 bool dynamic { false }; 131 132 RenderDataConstants::RenderDataFixedString renderNodeGraphName; 133 RenderDataConstants::RenderDataFixedString renderNodeGraphDataStoreName; 134 RenderDataConstants::RenderDataFixedString renderNodeGraphUri; 135 }; 136 RENDER_END_NAMESPACE() 137 138 #endif // CORE__RENDER__RENDER_NODE_GRAPH_NODE_STORE_H 139