1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "render_data_store_default_scene.h" 17 18 #include <cstdint> 19 20 #include <3d/render/intf_render_data_store_default_scene.h> 21 #include <base/containers/string.h> 22 #include <base/containers/string_view.h> 23 24 CORE3D_BEGIN_NAMESPACE() 25 using namespace BASE_NS; 26 using namespace RENDER_NS; 27 RenderDataStoreDefaultScene(const string_view name)28RenderDataStoreDefaultScene::RenderDataStoreDefaultScene(const string_view name) : name_(name) {} 29 PostRender()30void RenderDataStoreDefaultScene::PostRender() 31 { 32 Clear(); 33 } 34 Clear()35void RenderDataStoreDefaultScene::Clear() 36 { 37 scenes_.clear(); 38 nameToScene_.clear(); 39 nextId = 0; 40 } 41 SetScene(const RenderScene & renderScene)42void RenderDataStoreDefaultScene::SetScene(const RenderScene& renderScene) 43 { 44 const size_t arrIdx = scenes_.size(); 45 scenes_.push_back(renderScene); 46 if (renderScene.name.empty()) { 47 nameToScene_[to_string(nextId++)] = arrIdx; 48 } else { 49 nameToScene_[renderScene.name] = arrIdx; 50 } 51 } 52 GetScene(const string_view name) const53RenderScene RenderDataStoreDefaultScene::GetScene(const string_view name) const 54 { 55 if (const auto iter = nameToScene_.find(name); iter != nameToScene_.cend()) { 56 CORE_ASSERT(iter->second < scenes_.size()); 57 return scenes_[iter->second]; 58 } else { 59 return {}; 60 } 61 } 62 GetScene() const63RenderScene RenderDataStoreDefaultScene::GetScene() const 64 { 65 if (!scenes_.empty()) { 66 return scenes_[0]; 67 } else { 68 return {}; 69 } 70 } 71 72 // for plugin / factory interface Create(RENDER_NS::IRenderContext &,char const * name)73RENDER_NS::IRenderDataStore* RenderDataStoreDefaultScene::Create(RENDER_NS::IRenderContext&, char const* name) 74 { 75 // device not needed 76 return new RenderDataStoreDefaultScene(name); 77 } 78 Destroy(IRenderDataStore * instance)79void RenderDataStoreDefaultScene::Destroy(IRenderDataStore* instance) 80 { 81 delete static_cast<RenderDataStoreDefaultScene*>(instance); 82 } 83 CORE3D_END_NAMESPACE() 84