1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef CORE3D_RENDER__NODE__RENDER_COPY_HELPER_H
17 #define CORE3D_RENDER__NODE__RENDER_COPY_HELPER_H
18 
19 #include <3d/namespace.h>
20 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
21 #include <render/nodecontext/intf_render_node.h>
22 #include <render/render_data_structures.h>
23 #include <render/resource_handle.h>
24 
CORE3D_BEGIN_NAMESPACE()25 CORE3D_BEGIN_NAMESPACE()
26 class RenderCopyHelper final {
27 public:
28     RenderCopyHelper() = default;
29     ~RenderCopyHelper() = default;
30 
31     struct CopyInfo {
32         RENDER_NS::RenderHandle input;
33         RENDER_NS::RenderHandle output;
34         RENDER_NS::RenderHandle sampler; // if not given linear clamp is used
35     };
36     void Init(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo);
37     void PreExecute(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo);
38     void Execute(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, RENDER_NS::IRenderCommandList& cmdList);
39 
40     RENDER_NS::DescriptorCounts GetDescriptorCounts() const;
41 
42 private:
43     CopyInfo copyInfo_;
44     struct RenderDataHandles {
45         RENDER_NS::RenderHandle shader;
46         RENDER_NS::PipelineLayout pipelineLayout;
47         RENDER_NS::RenderHandle pso;
48         RENDER_NS::RenderHandle sampler;
49     };
50     RenderDataHandles renderData_;
51 
52     RENDER_NS::IDescriptorSetBinder::Ptr binder_;
53 };
54 CORE3D_END_NAMESPACE()
55 
56 #endif // CORE3D_RENDER__NODE__RENDER_COPY_HELPER_H
57