1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include <string> 17 #include <vector> 18 19 #include "SceneJS.h" 20 #include "scene_adapter/scene_bridge.h" 21 #include "3d_widget_adapter_log.h" 22 23 namespace OHOS::Render3D { UnwrapSceneFromJs(napi_env env,napi_value value)24std::shared_ptr<ISceneAdapter> SceneBridge::UnwrapSceneFromJs(napi_env env, napi_value value) 25 { 26 SceneJS* sceneNapi = nullptr; 27 napi_status status = napi_unwrap(env, value, reinterpret_cast<void**>(&sceneNapi)); 28 29 if (status != napi_ok) { 30 WIDGET_LOGE("unwrap scene napi from js failed"); 31 return nullptr; 32 } 33 34 if (sceneNapi == nullptr) { 35 WIDGET_LOGE("get scene napi pointer nullptr"); 36 return nullptr; 37 } 38 39 if (!sceneNapi->scene_) { 40 WIDGET_LOGE("sceneNapi->scene_ is nullptr"); 41 } 42 43 return sceneNapi->scene_; 44 } 45 } // namespace OHOS::Render3D 46