1 /* 2 * Copyright (c) 2021-2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef WEBGL_SHADER_H 17 #define WEBGL_SHADER_H 18 19 #include "napi/n_exporter.h" 20 #include "webgl_object.h" 21 22 namespace OHOS { 23 namespace Rosen { 24 class WebGLShader final : public NExporter, public WebGLObject { 25 public: 26 inline static const std::string className = "WebGLShader"; 27 inline static const int objectType = WEBGL_OBJECT_SHADER; 28 inline static const int DEFAULT_SHADER_ID = 0; 29 30 bool Export(napi_env env, napi_value exports) override; 31 std::string GetClassName() override; 32 static napi_value Constructor(napi_env env, napi_callback_info info); CreateObjectInstance(napi_env env,WebGLShader ** instance)33 static NVal CreateObjectInstance(napi_env env, WebGLShader** instance) 34 { 35 return WebGLObject::CreateObjectInstance<WebGLShader>(env, instance); 36 } 37 SetShaderId(uint32_t shaderId)38 void SetShaderId(uint32_t shaderId) 39 { 40 shaderId_ = shaderId; 41 } 42 GetShaderId()43 uint32_t GetShaderId() const 44 { 45 return shaderId_; 46 } 47 SetShaderRes(const std::string & res)48 void SetShaderRes(const std::string& res) 49 { 50 res_ = std::move(res); 51 } 52 GetShaderRes()53 const std::string& GetShaderRes() const 54 { 55 return res_; 56 } 57 WebGLShader()58 explicit WebGLShader() : shaderId_(0), type_(0) {}; 59 WebGLShader(napi_env env,napi_value exports)60 WebGLShader(napi_env env, napi_value exports) : NExporter(env, exports), shaderId_(0), type_(0) {}; 61 ~WebGLShader()62 ~WebGLShader() {}; 63 GetObjectInstance(napi_env env,napi_value obj)64 static WebGLShader* GetObjectInstance(napi_env env, napi_value obj) 65 { 66 return WebGLObject::GetObjectInstance<WebGLShader>(env, obj); 67 } 68 SetShaderType(GLenum type)69 void SetShaderType(GLenum type) 70 { 71 type_ = type; 72 } 73 GetShaderType()74 GLenum GetShaderType() const 75 { 76 return type_; 77 } 78 private: 79 std::string res_ = {}; 80 uint32_t shaderId_ { 0 }; 81 GLenum type_ { 0 }; 82 }; 83 } // namespace Rosen 84 } // namespace OHOS 85 #endif // WEBGL_SHADER_H 86