1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef WEBGL_SHADER_PRECISION_FORMAT_H
17 #define WEBGL_SHADER_PRECISION_FORMAT_H
18 
19 #include "napi/n_exporter.h"
20 #include "webgl_object.h"
21 
22 namespace OHOS {
23 namespace Rosen {
24 class WebGLShaderPrecisionFormat final : public NExporter, public WebGLObject {
25 public:
26     inline static const std::string className = "WebGLShaderPrecisionFormat";
27     inline static const int objectType = WEBGL_OBJECT_SHADER;
28 
29     bool Export(napi_env env, napi_value exports) override;
30 
31     std::string GetClassName() override;
32 
33     static napi_value Constructor(napi_env env, napi_callback_info info);
34     static WebGLShaderPrecisionFormat *GetObjectFromArg(napi_env env, napi_callback_info info);
35     static napi_value GetShaderPrecisionFormatRangeMin(napi_env env, napi_callback_info info);
36     static napi_value GetShaderPrecisionFormatRangeMax(napi_env env, napi_callback_info info);
37     static napi_value GetShaderPrecisionFormatPrecision(napi_env env, napi_callback_info info);
CreateObjectInstance(napi_env env,WebGLShaderPrecisionFormat ** instance)38     static NVal CreateObjectInstance(napi_env env, WebGLShaderPrecisionFormat **instance)
39     {
40         return WebGLObject::CreateObjectInstance<WebGLShaderPrecisionFormat>(env, instance);
41     }
42 
SetShaderPrecisionFormatRangeMin(int rangeMin)43     void SetShaderPrecisionFormatRangeMin(int rangeMin)
44     {
45         rangeMin_ = rangeMin;
46     }
47 
SetShaderPrecisionFormatRangeMax(int rangeMax)48     void SetShaderPrecisionFormatRangeMax(int rangeMax)
49     {
50         rangeMax_ = rangeMax;
51     }
52 
SetShaderPrecisionFormatPrecision(int precision)53     void SetShaderPrecisionFormatPrecision(int precision)
54     {
55         precision_ = precision;
56     }
57 
GetShaderPrecisionFormatRangeMin()58     int GetShaderPrecisionFormatRangeMin() const
59     {
60         return rangeMin_;
61     }
62 
GetShaderPrecisionFormatRangeMax()63     int GetShaderPrecisionFormatRangeMax() const
64     {
65         return rangeMax_;
66     }
67 
GetShaderPrecisionFormatPrecision()68     int GetShaderPrecisionFormatPrecision() const
69     {
70         return precision_;
71     }
WebGLShaderPrecisionFormat()72     explicit WebGLShaderPrecisionFormat() : rangeMin_(0), rangeMax_(0), precision_(0) {};
73 
WebGLShaderPrecisionFormat(napi_env env,napi_value exports)74     WebGLShaderPrecisionFormat(napi_env env, napi_value exports) : NExporter(env, exports),
75         rangeMin_(0), rangeMax_(0), precision_(0) {};
76 
~WebGLShaderPrecisionFormat()77     ~WebGLShaderPrecisionFormat() {};
78 private:
79     int rangeMin_;
80     int rangeMax_;
81     int precision_;
82 };
83 } // namespace Rosen
84 } // namespace OHOS
85 #endif // WEBGL_SHADER_PRECISION_FORMAT_H
86