Searched refs:ACTION_FADE (Results 1 – 1 of 1) sorted by relevance
163 int action = Operation.ACTION_FADE; in accept()184 ? Operation.ACTION_SEAMLESS : Operation.ACTION_FADE; in accept()273 } else if (op.mAction == Operation.ACTION_FADE) { in finishOp()329 if (op != null && op.mAction == Operation.ACTION_FADE) { in completeRotation()357 if (op.mAction == Operation.ACTION_FADE || op.mAction == Operation.ACTION_TOGGLE_IME) { in start()450 return op != null && op.mAction == Operation.ACTION_FADE; in hasFadeOperation()499 if (mHasScreenRotationAnimation && op.mAction == Operation.ACTION_FADE) { in setupStartTransaction()589 hideImmediately(w.mToken, Operation.ACTION_FADE); in handleFinishDrawing()659 @IntDef(value = { ACTION_SEAMLESS, ACTION_FADE, ACTION_TOGGLE_IME })663 static final int ACTION_FADE = 2; field in AsyncRotationController.Operation