Searched refs:DEFAULT_FRICTION (Results 1 – 2 of 2) sorted by relevance
70 private static final float DEFAULT_FRICTION = 1.9f; field in PipMotionHelper553 mFlingConfigX = new PhysicsAnimator.FlingConfig(DEFAULT_FRICTION,556 mFlingConfigY = new PhysicsAnimator.FlingConfig(DEFAULT_FRICTION,561 DEFAULT_FRICTION,
58 private static final float DEFAULT_FRICTION = 4.2f; field in MenuAnimationController174 (finalPositionX - x) * (FLING_FRICTION_SCALAR * DEFAULT_FRICTION); in flingMenuThenSpringToEdge()