Searched refs:DOZE_PULSING (Results 1 – 15 of 15) sorted by relevance
230 mMachine.requestState(DOZE_PULSING); in testPulseDone_goesToDoze()243 mMachine.requestState(DOZE_PULSING); in testPulseDone_goesToAoD()257 mMachine.requestState(DOZE_PULSING); in testPulseDone_alwaysOnSuppressed_goesToSuppressed()270 mMachine.requestState(DOZE_PULSING); in testPulseDone_afterDocked_goesToDockedAoD()295 mMachine.requestState(DOZE_PULSING); in testPulseDone_alwaysOnSuppressed_afterDocked_goesToDoze()310 mMachine.requestState(DOZE_PULSING); in testPulseDone_afterDockPaused_goesToDoze()326 mMachine.requestState(DOZE_PULSING); in testPulseDone_alwaysOnSuppressed_afterDockPaused_goesToDoze()372 mMachine.requestState(DOZE_PULSING); in testWakeLock_heldInPulseStates()393 mMachine.requestState(DOZE_PULSING); in testWakeLock_releasedAfterPulse()405 mMachine.requestState(DOZE_PULSING); in testPulseDuringPulse_doesntCrash()[all …]
127 when(mMachine.getState()).thenReturn(State.DOZE_PULSING); in onEvent_dockedWhilePulsing_wontRequestStateChange()136 when(mMachine.getState()).thenReturn(State.DOZE_PULSING); in onEvent_noneWhilePulsing_wontRequestStateChange()145 when(mMachine.getState()).thenReturn(State.DOZE_PULSING); in onEvent_hideWhilePulsing_wontRequestStateChange()
25 import static com.android.systemui.doze.DozeMachine.State.DOZE_PULSING;128 mScreen.transitionTo(DOZE_REQUEST_PULSE, DOZE_PULSING); in testScreen_onInPulse()291 mScreen.transitionTo(DOZE_REQUEST_PULSE, DOZE_PULSING); in testDelayExitPulsingScreenState_whenUdfpsFingerDown()292 mScreen.transitionTo(DOZE_PULSING, DOZE_PULSE_DONE); in testDelayExitPulsingScreenState_whenUdfpsFingerDown()
143 DozeMachine.State.DOZE_PULSING); in testTransitionTo_animatesWhenWakingUpFromPulse()145 mDozeWallpaperState.transitionTo(DozeMachine.State.DOZE_PULSING, in testTransitionTo_animatesWhenWakingUpFromPulse()
25 import static com.android.systemui.doze.DozeMachine.State.DOZE_PULSING;276 mScreen.transitionTo(DOZE_REQUEST_PULSE, DOZE_PULSING); in testScreenOffAfterPulsing_pausesLightSensor()277 mScreen.transitionTo(DOZE_PULSING, DOZE_PULSE_DONE); in testScreenOffAfterPulsing_pausesLightSensor()
209 DozeMachine.State.DOZE_PULSING); in testTransitionTo_disablesAndEnablesTouchSensors()215 mTriggers.transitionTo(DozeMachine.State.DOZE_PULSING, DozeMachine.State.DOZE_PULSE_DONE); in testTransitionTo_disablesAndEnablesTouchSensors()
77 DOZE_PULSING, enumConstant107 case DOZE_PULSING: in staysAwake()133 case DOZE_PULSING: in screenState()286 || mState == State.DOZE_PULSING in getPulseReason()363 case DOZE_PULSING: in validateTransition()368 mState == State.DOZE_REQUEST_PULSE || mState == State.DOZE_PULSING in validateTransition()
69 case DOZE_PULSING: in transitionTo()80 boolean wakingUpFromPulse = oldState == DozeMachine.State.DOZE_PULSING in transitionTo()
95 : DozeMachine.State.DOZE_PULSING); in pulseWhileDozing()150 case DOZE_PULSING: in updateAnimateWakeup()
120 return state == State.DOZE_REQUEST_PULSE || state == State.DOZE_PULSING in isPulsing()
395 if (state == DozeMachine.State.DOZE_PULSING in onProximityFar()482 case DOZE_PULSING: in transitionTo()553 if (dozeState == DozeMachine.State.DOZE_PULSING in requestPulse()
33 DOZE_PULSING,
798 DozeMachine.State.DOZE_PULSING -> DozeStateModel.DOZE_PULSING
596 DozeMachine.State.DOZE_PULSING623 DozeStateModel.DOZE_PULSING
31 ### DOZE_PULSING subsection