Searched refs:Detach (Results 1 – 4 of 4) sorted by relevance
81 bool LoopControl::Detach(const std::string& loopdev) const { in Detach() function in android::dm::LoopControl168 control_.Detach(device_); in ~LoopDevice()
168 int Detach();182 int UInputDescriptor::Detach() { in Detach() function in android::UInputDescriptor320 return new NativeConnection(descriptor.Detach(), maxPointers, ConnectionType::kRemoteDevice); in open()350 return new NativeConnection(descriptor.Detach(), 0, ConnectionType::kGamepadDevice); in openGamepad()
44 bool Detach(const std::string& loopdev) const;
357 control_.Detach(device); in ~AutoDetachLoopDevices()625 loop->Detach(pieces[1]); in UnmapImageDevice()