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Searched refs:Detach (Results 1 – 4 of 4) sorted by relevance

/aosp14/system/core/fs_mgr/libdm/
H A Dloop_control.cpp81 bool LoopControl::Detach(const std::string& loopdev) const { in Detach() function in android::dm::LoopControl
168 control_.Detach(device_); in ~LoopDevice()
/aosp14/frameworks/base/services/core/jni/
H A Dcom_android_server_tv_TvUinputBridge.cpp168 int Detach();
182 int UInputDescriptor::Detach() { in Detach() function in android::UInputDescriptor
320 return new NativeConnection(descriptor.Detach(), maxPointers, ConnectionType::kRemoteDevice); in open()
350 return new NativeConnection(descriptor.Detach(), 0, ConnectionType::kGamepadDevice); in openGamepad()
/aosp14/system/core/fs_mgr/libdm/include/libdm/
H A Dloop_control.h44 bool Detach(const std::string& loopdev) const;
/aosp14/system/core/fs_mgr/libfiemap/
H A Dimage_manager.cpp357 control_.Detach(device); in ~AutoDetachLoopDevices()
625 loop->Detach(pieces[1]); in UnmapImageDevice()