Searched refs:PULSING (Results 1 – 6 of 6) sorted by relevance
543 } else if (((oldState == ScrimState.AOD || oldState == ScrimState.PULSING) // leaving doze in transitionTo()631 if (mState != ScrimState.AOD && mState != ScrimState.PULSING) { in onHideWallpaperTimeout()704 || mState == ScrimState.PULSING); in calculateAndUpdatePanelExpansion()786 || mState == ScrimState.PULSING); in setQsPosition()926 || mState == ScrimState.PULSING) { in applyState()1073 mState.PULSING.setAodFrontScrimAlpha(alpha); in setAodFrontScrimAlpha()1082 if (mState == ScrimState.PULSING) { in shouldUpdateFrontScrimAlpha()1097 if (mState == ScrimState.PULSING) { in setWakeLockScreenSensorActive()1138 boolean aodWallpaperTimeout = (mState == ScrimState.AOD || mState == ScrimState.PULSING) in updateScrims()1142 (mState == ScrimState.PULSING || mState == ScrimState.AOD) in updateScrims()[all …]
71 private static final SourceType PULSING = SourceType.from("Pulsing"); field in HeadsUpAppearanceController420 row.requestRoundness(/* top = */ 1f, /* bottom = */ 1f, PULSING); in updateHeadsUpAndPulsingRoundness()422 row.requestRoundnessReset(PULSING); in updateHeadsUpAndPulsingRoundness()
221 PULSING { enumConstant253 boolean fromAod = previousState == AOD || previousState == PULSING; in prepare()
3178 mScrimController.transitionTo(ScrimState.PULSING, in updateScrimController()
414 mScrimController.transitionTo(ScrimState.PULSING); in transitionToAod_withAodWallpaper()570 mScrimController.transitionTo(ScrimState.PULSING); in transitionToPulsing_withFrontAlphaUpdates()960 mScrimController.transitionTo(ScrimState.PULSING); in scrimBlankCallbackWhenUnlockingFromPulse()1071 mScrimController.transitionTo(ScrimState.PULSING); in testScrimCallbackCancelled()1117 mScrimController.transitionTo(ScrimState.PULSING); in testHoldsPulsingWallpaperAnimationLock()1203 mScrimController.transitionTo(ScrimState.PULSING); in testHidesShowWhenLockedActivity()1269 ScrimState.OFF, ScrimState.AOD, ScrimState.PULSING)); in testIsLowPowerMode()1390 ScrimState.UNLOCKED.prepare(ScrimState.PULSING); in testDoesntAnimate_whenUnlocking()
1036 verify(mScrimController).transitionTo(eq(ScrimState.PULSING), any()); in testPulseWhileDozing_updatesScrimController()