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Searched refs:PlayState (Results 1 – 2 of 2) sorted by relevance

/aosp14/frameworks/base/libs/hwui/
H A DAnimator.cpp41 , mPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()
89 mStagingPlayState = PlayState::Running; in start()
95 mStagingPlayState = PlayState::Finished; in cancel()
101 mStagingPlayState = PlayState::Finished; in reset()
113 mStagingPlayState = PlayState::Finished; in end()
121 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()
128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()
234 if (mPlayState < PlayState::Running) { in animate()
255 mPlayState = PlayState::Finished; in animate()
276 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) { in updatePlayTime()
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H A DAnimator.h88 return mPlayState == PlayState::Running || mPlayState == PlayState::Reversing; in isRunning()
90 bool isFinished() { return mPlayState == PlayState::Finished; } in isFinished()
119 enum class PlayState { enum
146 PlayState mStagingPlayState;
147 PlayState mPlayState;