Searched refs:PlayState (Results 1 – 2 of 2) sorted by relevance
41 , mPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()89 mStagingPlayState = PlayState::Running; in start()95 mStagingPlayState = PlayState::Finished; in cancel()101 mStagingPlayState = PlayState::Finished; in reset()113 mStagingPlayState = PlayState::Finished; in end()121 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()234 if (mPlayState < PlayState::Running) { in animate()255 mPlayState = PlayState::Finished; in animate()276 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) { in updatePlayTime()[all …]
88 return mPlayState == PlayState::Running || mPlayState == PlayState::Reversing; in isRunning()90 bool isFinished() { return mPlayState == PlayState::Finished; } in isFinished()119 enum class PlayState { enum146 PlayState mStagingPlayState;147 PlayState mPlayState;