Searched refs:STATE_COLLECTING (Results 1 – 1 of 1) sorted by relevance
134 private static final int STATE_COLLECTING = 0; field in Transition160 STATE_COLLECTING,559 return mState == STATE_COLLECTING || mState == STATE_STARTED; in isCollecting()583 mState = STATE_COLLECTING; in startCollecting()598 if (mState < STATE_COLLECTING) { in start()624 if (mState < STATE_COLLECTING) { in collect()1403 if (mState != STATE_COLLECTING && mState != STATE_STARTED) { in abort()1417 if (!(mState == STATE_COLLECTING || mState == STATE_STARTED)) { in playNow()1424 if (mState == STATE_COLLECTING) { in playNow()