Searched refs:STATE_DECODE_FAIL (Results 1 – 1 of 1) sorted by relevance
65 private static final int STATE_DECODE_FAIL = 0x10; field in TiledImageRenderer507 tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL; in decodeTile()610 } else if (tile.mTileState != STATE_DECODE_FAIL){ in drawTile()