Searched refs:THREE_HUNDRED_SIXTY_DEG (Results 1 – 2 of 2) sorted by relevance
46 private static final float THREE_HUNDRED_SIXTY_DEG = (float) (2 * Math.PI); field in DiagonalClassifier116 return THREE_HUNDRED_SIXTY_DEG + (angle % THREE_HUNDRED_SIXTY_DEG); in normalizeAngle()117 } else if (angle > THREE_HUNDRED_SIXTY_DEG) { in normalizeAngle()118 return angle % THREE_HUNDRED_SIXTY_DEG; in normalizeAngle()
45 private static final float THREE_HUNDRED_SIXTY_DEG = (float) (2 * Math.PI); field in FalsingDataProvider313 mAngle += THREE_HUNDRED_SIXTY_DEG;315 while (mAngle > THREE_HUNDRED_SIXTY_DEG) {316 mAngle -= THREE_HUNDRED_SIXTY_DEG;