Searched refs:axisInfo (Results 1 – 1 of 1) sorted by relevance
428 const GamepadAxis* axisInfo = getGamepadAxis(axis); in nativeSendGamepadAxisValue() local429 if (axisInfo == nullptr) { in nativeSendGamepadAxisValue()434 if (value > axisInfo->androidRangeMax) { in nativeSendGamepadAxisValue()435 value = axisInfo->androidRangeMax; in nativeSendGamepadAxisValue()436 } else if (value < axisInfo->androidRangeMin) { in nativeSendGamepadAxisValue()437 value = axisInfo->androidRangeMin; in nativeSendGamepadAxisValue()441 float movementPercent = (value - axisInfo->androidRangeMin) / in nativeSendGamepadAxisValue()442 (axisInfo->androidRangeMax - axisInfo->androidRangeMin); in nativeSendGamepadAxisValue()443 int axisRawValue = axisInfo->linuxUinputRangeMin + in nativeSendGamepadAxisValue()444 movementPercent * (axisInfo->linuxUinputRangeMax - axisInfo->linuxUinputRangeMin); in nativeSendGamepadAxisValue()[all …]