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Searched refs:distanceStretchedX (Results 1 – 2 of 2) sorted by relevance

/aosp14/frameworks/base/libs/hwui/effects/
H A DStretchEffect.cpp200 float distanceStretchedX = width / (1 + abs(normOverScrollDistX)); in getShader() local
204 float diffX = distanceStretchedX - width; in getShader()
217 mBuilder->uniform("uDistanceStretchedX").set(&distanceStretchedX, 1); in getShader()
/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DStretchShaderActivity.java349 final float distanceStretchedX = in updateShader() local
355 final float diffX = distanceStretchedX - distanceNotStretched; in updateShader()
362 mRuntimeShader.setFloatUniform("uDistanceStretchedX", distanceStretchedX); in updateShader()