Searched refs:enableTimeout (Results 1 – 5 of 5) sorted by relevance
104 void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) { in setSurface() argument106 mRenderThread.queue().post([this, win = window, enableTimeout]() mutable { in setSurface()107 mContext->setSurface(win, enableTimeout); in setSurface()
81 void setSurface(ANativeWindow* window, bool enableTimeout = true);
129 void setSurface(ANativeWindow* window, bool enableTimeout = true);
193 void CanvasContext::setSurface(ANativeWindow* window, bool enableTimeout) { in setSurface() argument200 if (enableTimeout) { in setSurface()
196 bool enableTimeout = true; in android_view_ThreadedRenderer_setSurface() local199 enableTimeout = false; in android_view_ThreadedRenderer_setSurface()202 proxy->setSurface(window, enableTimeout); in android_view_ThreadedRenderer_setSurface()