Searched refs:flingDistance (Results 1 – 5 of 5) sorted by relevance
525 float flingDistance = animationFaction * maxFlingDistance; // px in dispatchOrAnimateOnBackInvoked() local526 float endX = MathUtils.constrain(currentX + flingDistance, 0f, maxX); in dispatchOrAnimateOnBackInvoked()
677 val flingDistance = if (mView.isLeftPanel) endX - startX else startX - endX regex686 return flingDistance > minFlingDistance && isPastFlingVelocityThreshold
1848 float flingDistance = (float) mScroller.getSplineFlingDistance(-velocity); in shouldAbsorb() local1850 return flingDistance < distance; in shouldAbsorb()
1893 float flingDistance = (float) mScroller.getSplineFlingDistance(-velocity); in shouldAbsorb() local1895 return flingDistance < distance; in shouldAbsorb()
4405 float flingDistance = mFlingRunnable.getSplineFlingDistance(-velocity); in shouldAbsorb() local4407 return flingDistance < distance; in shouldAbsorb()