Searched refs:framesToFadeCount (Results 1 – 2 of 2) sorted by relevance
90 int framesToFadeCount; member101 return !playUntilComplete && framesToFadeCount > 0; in hasFadingPhase()
1153 int framesToFadeCount = 0; in parseAnimationDesc() local1201 sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1, in parseAnimationDesc()1221 part.framesToFadeCount = framesToFadeCount; in parseAnimationDesc()1240 part.framesToFadeCount = 0; in parseAnimationDesc()1454 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()1624 fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; in playAnimation()1625 if (fadedFramesCount >= part.framesToFadeCount) { in playAnimation()