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Searched refs:gpuCompleteTime (Results 1 – 1 of 1) sorted by relevance

/aosp14/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp847 nsecs_t gpuCompleteTime = functions.getAcquireTimeFunc(stats); in onSurfaceStatsAvailable() local
848 if (gpuCompleteTime == Fence::SIGNAL_TIME_PENDING) { in onSurfaceStatsAvailable()
849 gpuCompleteTime = -1; in onSurfaceStatsAvailable()
857 frameInfo->set(FrameInfoIndex::FrameCompleted) = std::max(gpuCompleteTime, in onSurfaceStatsAvailable()
860 gpuCompleteTime, frameInfo->get(FrameInfoIndex::CommandSubmissionCompleted)); in onSurfaceStatsAvailable()