Searched refs:gpuCompleteTime (Results 1 – 1 of 1) sorted by relevance
847 nsecs_t gpuCompleteTime = functions.getAcquireTimeFunc(stats); in onSurfaceStatsAvailable() local848 if (gpuCompleteTime == Fence::SIGNAL_TIME_PENDING) { in onSurfaceStatsAvailable()849 gpuCompleteTime = -1; in onSurfaceStatsAvailable()857 frameInfo->set(FrameInfoIndex::FrameCompleted) = std::max(gpuCompleteTime, in onSurfaceStatsAvailable()860 gpuCompleteTime, frameInfo->get(FrameInfoIndex::CommandSubmissionCompleted)); in onSurfaceStatsAvailable()