Searched refs:inReverse (Results 1 – 3 of 3) sorted by relevance
824 private boolean shouldPlayBackward(int iteration, boolean inReverse) { in shouldPlayBackward() argument829 if (inReverse) { in shouldPlayBackward()835 return inReverse; in shouldPlayBackward()1161 void startWithoutPulsing(boolean inReverse) { in startWithoutPulsing() argument1163 if (inReverse) { in startWithoutPulsing()1466 boolean inReverse = currentPlayTime < lastPlayTime; in animateSkipToEnds()1475 notifyStartListeners(inReverse); in animateSkipToEnds()1476 skipToEndValue(inReverse); in animateSkipToEnds()1477 notifyEndListeners(inReverse); in animateSkipToEnds()1489 void skipToEndValue(boolean inReverse) {[all …]
701 start(inReverse, false);736 if (inReverse && !canReverse()) {740 mReversing = inReverse;748 notifyStartListeners(inReverse);790 void skipToEndValue(boolean inReverse) {798 if (inReverse) {828 boolean inReverse835 if (inReverse) {1326 boolean inReverse1328 if (inReverse) {[all …]
536 void startWithoutPulsing(boolean inReverse) { in startWithoutPulsing() argument537 if (inReverse) { in startWithoutPulsing()552 void skipToEndValue(boolean inReverse) {} in skipToEndValue() argument