Searched refs:inputChannels (Results 1 – 4 of 4) sorted by relevance
69 int inputChannels = getInputFormat("image").getBytesPerSample(); in getShaderProgram() local70 if (inputChannels != 4) { in getShaderProgram()72 inputChannels + "! Channels must be 4!"); in getShaderProgram()
140 final InputChannel[] inputChannels = InputChannel.openInputChannelPair(TAG); in setUp() local141 inputChannels[0].dispose(); in setUp()142 when(mInputMonitor.getInputChannel()).thenReturn(inputChannels[1]); in setUp()
283 final InputChannel[] inputChannels = InputChannel.openInputChannelPair(TAG);284 inputChannels[0].dispose();285 mInputChannel = inputChannels[1];
1372 private boolean supports(Integer sampleRate, Integer inputChannels) { in supports() argument1374 if (inputChannels != null) { in supports()1376 mInputChannelRanges, inputChannels); in supports()1565 private void applyLimits(Range<Integer>[] inputChannels, Range<Integer> bitRates) { in applyLimits() argument1568 Range<Integer>[] myInputChannels = new Range[inputChannels.length]; in applyLimits()1569 for (int i = 0; i < inputChannels.length; i++) { in applyLimits()1570 int lower = inputChannels[i].clamp(1); in applyLimits()1571 int upper = inputChannels[i].clamp(MAX_INPUT_CHANNEL_COUNT); in applyLimits()