Searched refs:mDirtyRegion (Results 1 – 2 of 2) sorted by relevance
96 mDirtyRegion = *dirty; in unionDirty()109 renderer.drawRect(mDirtyRegion.fLeft, mDirtyRegion.fTop, mDirtyRegion.fRight, in draw()110 mDirtyRegion.fBottom, paint); in draw()
84 SkRect mDirtyRegion; variable