1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics;
18 
19 import android.annotation.Nullable;
20 import android.annotation.SuppressLint;
21 import android.compat.annotation.UnsupportedAppUsage;
22 import android.hardware.DataSpace.NamedDataSpace;
23 import android.os.Build;
24 import android.os.Handler;
25 import android.os.Looper;
26 import android.os.Message;
27 import android.view.Surface;
28 
29 import java.lang.ref.WeakReference;
30 
31 /**
32  * Captures frames from an image stream as an OpenGL ES texture.
33  *
34  * <p>The image stream may come from either camera preview or video decode. A
35  * {@link android.view.Surface} created from a SurfaceTexture can be used as an output
36  * destination for the {@link android.hardware.camera2}, {@link android.media.MediaCodec},
37  * {@link android.media.MediaPlayer}, and {@link android.renderscript.Allocation} APIs.
38  * When {@link #updateTexImage} is called, the contents of the texture object specified
39  * when the SurfaceTexture was created are updated to contain the most recent image from the image
40  * stream.  This may cause some frames of the stream to be skipped.
41  *
42  * <p>A SurfaceTexture may also be used in place of a SurfaceHolder when specifying the output
43  * destination of the older {@link android.hardware.Camera} API. Doing so will cause all the
44  * frames from the image stream to be sent to the SurfaceTexture object rather than to the device's
45  * display.
46  *
47  * <p>When sampling from the texture one should first transform the texture coordinates using the
48  * matrix queried via {@link #getTransformMatrix(float[])}.  The transform matrix may change each
49  * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
50  * is updated.
51  * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
52  * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
53  * the streamed texture.  This transform compensates for any properties of the image stream source
54  * that cause it to appear different from a traditional OpenGL ES texture.  For example, sampling
55  * from the bottom left corner of the image can be accomplished by transforming the column vector
56  * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
57  * be done by transforming (1, 1, 0, 1).
58  *
59  * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
60  * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
61  * GL_OES_EGL_image_external</a> OpenGL ES extension.  This limits how the texture may be used.
62  * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
63  * the GL_TEXTURE_2D target.  Additionally, any OpenGL ES 2.0 shader that samples from the texture
64  * must declare its use of this extension using, for example, an "#extension
65  * GL_OES_EGL_image_external : require" directive.  Such shaders must also access the texture using
66  * the samplerExternalOES GLSL sampler type.
67  *
68  * <p>SurfaceTexture objects may be created on any thread.  {@link #updateTexImage} may only be
69  * called on the thread with the OpenGL ES context that contains the texture object.  The
70  * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
71  * #updateTexImage} should not be called directly from the callback.
72  */
73 public class SurfaceTexture {
74     private final Looper mCreatorLooper;
75     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
76     private Handler mOnFrameAvailableHandler;
77 
78     /**
79      * These fields are used by native code, do not access or modify.
80      */
81     @UnsupportedAppUsage(trackingBug = 176388660)
82     private long mSurfaceTexture;
83     @UnsupportedAppUsage(trackingBug = 176388660)
84     private long mProducer;
85     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
86     private long mFrameAvailableListener;
87 
88     private boolean mIsSingleBuffered;
89 
90     /**
91      * Callback interface for being notified that a new stream frame is available.
92      */
93     public interface OnFrameAvailableListener {
onFrameAvailable(SurfaceTexture surfaceTexture)94         void onFrameAvailable(SurfaceTexture surfaceTexture);
95     }
96 
97     /**
98      * Exception thrown when a SurfaceTexture couldn't be created or resized.
99      *
100      * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException}
101      * is used instead.
102      */
103     @SuppressWarnings("serial")
104     @Deprecated
105     public static class OutOfResourcesException extends Exception {
OutOfResourcesException()106         public OutOfResourcesException() {
107         }
OutOfResourcesException(String name)108         public OutOfResourcesException(String name) {
109             super(name);
110         }
111     }
112 
113     /**
114      * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
115      *
116      * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
117      *
118      * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
119      */
SurfaceTexture(int texName)120     public SurfaceTexture(int texName) {
121         this(texName, false);
122     }
123 
124     /**
125      * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
126      * <p>
127      * In single buffered mode the application is responsible for serializing access to the image
128      * content buffer. Each time the image content is to be updated, the
129      * {@link #releaseTexImage()} method must be called before the image content producer takes
130      * ownership of the buffer. For example, when producing image content with the NDK
131      * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
132      * must be called before each ANativeWindow_lock, or that call will fail. When producing
133      * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
134      * OpenGL ES function call each frame.
135      *
136      * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
137      * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
138      *
139      * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
140      */
SurfaceTexture(int texName, boolean singleBufferMode)141     public SurfaceTexture(int texName, boolean singleBufferMode) {
142         mCreatorLooper = Looper.myLooper();
143         mIsSingleBuffered = singleBufferMode;
144         nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
145     }
146 
147     /**
148      * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
149      * <p>
150      * In single buffered mode the application is responsible for serializing access to the image
151      * content buffer. Each time the image content is to be updated, the
152      * {@link #releaseTexImage()} method must be called before the image content producer takes
153      * ownership of the buffer. For example, when producing image content with the NDK
154      * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
155      * must be called before each ANativeWindow_lock, or that call will fail. When producing
156      * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
157      * OpenGL ES function call each frame.
158      * <p>
159      * Unlike {@link #SurfaceTexture(int, boolean)}, which takes an OpenGL texture object name,
160      * this constructor creates the SurfaceTexture in detached mode. A texture name must be passed
161      * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing
162      * image content using OpenGL ES.
163      *
164      * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
165      *
166      * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
167      */
SurfaceTexture(boolean singleBufferMode)168     public SurfaceTexture(boolean singleBufferMode) {
169         mCreatorLooper = Looper.myLooper();
170         mIsSingleBuffered = singleBufferMode;
171         nativeInit(true, 0, singleBufferMode, new WeakReference<SurfaceTexture>(this));
172     }
173 
174     /**
175      * Register a callback to be invoked when a new image frame becomes available to the
176      * SurfaceTexture.
177      * <p>
178      * The callback may be called on an arbitrary thread, so it is not
179      * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
180      * thread invoking the callback.
181      * </p>
182      *
183      * @param listener The listener to use, or null to remove the listener.
184      */
setOnFrameAvailableListener(@ullable OnFrameAvailableListener listener)185     public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) {
186         setOnFrameAvailableListener(listener, null);
187     }
188 
189     /**
190      * Register a callback to be invoked when a new image frame becomes available to the
191      * SurfaceTexture.
192      * <p>
193      * If a handler is specified, the callback will be invoked on that handler's thread.
194      * If no handler is specified, then the callback may be called on an arbitrary thread,
195      * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES
196      * context to the thread invoking the callback.
197      * </p>
198      *
199      * @param listener The listener to use, or null to remove the listener.
200      * @param handler The handler on which the listener should be invoked, or null
201      * to use an arbitrary thread.
202      */
setOnFrameAvailableListener(@ullable final OnFrameAvailableListener listener, @Nullable Handler handler)203     public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener,
204             @Nullable Handler handler) {
205         if (listener != null) {
206             // Although we claim the thread is arbitrary, earlier implementation would
207             // prefer to send the callback on the creating looper or the main looper
208             // so we preserve this behavior here.
209             Looper looper = handler != null ? handler.getLooper() :
210                     mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper();
211             mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) {
212                 @Override
213                 public void handleMessage(Message msg) {
214                     listener.onFrameAvailable(SurfaceTexture.this);
215                 }
216             };
217         } else {
218             mOnFrameAvailableHandler = null;
219         }
220     }
221 
222     /**
223      * Set the default size of the image buffers.  The image producer may override the buffer size,
224      * in which case the producer-set buffer size will be used, not the default size set by this
225      * method.  Both video and camera based image producers do override the size.  This method may
226      * be used to set the image size when producing images with {@link android.graphics.Canvas} (via
227      * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface).
228      * <p>
229      * The new default buffer size will take effect the next time the image producer requests a
230      * buffer to fill.  For {@link android.graphics.Canvas} this will be the next time {@link
231      * android.view.Surface#lockCanvas} is called.  For OpenGL ES, the EGLSurface should be
232      * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated
233      * (via {@code eglCreateWindowSurface}) to ensure that the new default size has taken effect.
234      * <p>
235      * The width and height parameters must be no greater than the minimum of
236      * {@code GL_MAX_VIEWPORT_DIMS} and {@code GL_MAX_TEXTURE_SIZE} (see
237      * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}).
238      * An error due to invalid dimensions might not be reported until
239      * updateTexImage() is called.
240      */
setDefaultBufferSize(int width, int height)241     public void setDefaultBufferSize(int width, int height) {
242         nativeSetDefaultBufferSize(width, height);
243     }
244 
245     /**
246      * Update the texture image to the most recent frame from the image stream.  This may only be
247      * called while the OpenGL ES context that owns the texture is current on the calling thread.
248      * It will implicitly bind its texture to the {@code GL_TEXTURE_EXTERNAL_OES} texture target.
249      */
updateTexImage()250     public void updateTexImage() {
251         nativeUpdateTexImage();
252     }
253 
254     /**
255      * Releases the the texture content. This is needed in single buffered mode to allow the image
256      * content producer to take ownership of the image buffer.
257      * <p>
258      * For more information see {@link #SurfaceTexture(int, boolean)}.
259      */
releaseTexImage()260     public void releaseTexImage() {
261         nativeReleaseTexImage();
262     }
263 
264     /**
265      * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
266      * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL
267      * ES texture object will be deleted as a result of this call.  After calling this method all
268      * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
269      * a successful call to {@link #attachToGLContext} is made.
270      * <p>
271      * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
272      * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
273      * context at a time.
274      */
detachFromGLContext()275     public void detachFromGLContext() {
276         int err = nativeDetachFromGLContext();
277         if (err != 0) {
278             throw new RuntimeException("Error during detachFromGLContext (see logcat for details)");
279         }
280     }
281 
282     /**
283      * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A
284      * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
285      * that was current at the time of the last call to {@link #detachFromGLContext}.  This new
286      * texture is bound to the {@code GL_TEXTURE_EXTERNAL_OES} texture target.
287      * <p>
288      * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
289      * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
290      * context at a time.
291      *
292      * @param texName The name of the OpenGL ES texture that will be created.  This texture name
293      * must be unused in the OpenGL ES context that is current on the calling thread.
294      */
attachToGLContext(int texName)295     public void attachToGLContext(int texName) {
296         int err = nativeAttachToGLContext(texName);
297         if (err != 0) {
298             throw new RuntimeException("Error during attachToGLContext (see logcat for details)");
299         }
300     }
301 
302     /**
303      * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
304      * the most recent call to {@link #updateTexImage}.
305      * <p>
306      * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
307      * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
308      * that location from the texture.  Sampling the texture outside of the range of this transform
309      * is undefined.
310      * <p>
311      * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
312      * the {@code glLoadMatrixf} or {@code glUniformMatrix4fv} functions.
313      * <p>
314      * If the underlying buffer has a crop associated with it, the transformation will also include
315      * a slight scale to cut off a 1-texel border around the edge of the crop. This ensures that
316      * when the texture is bilinear sampled that no texels outside of the buffer's valid region
317      * are accessed by the GPU, avoiding any sampling artifacts when scaling.
318      *
319      * @param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
320      *     16 elements.
321      */
getTransformMatrix(float[] mtx)322     public void getTransformMatrix(float[] mtx) {
323         // Note we intentionally don't check mtx for null, so this will result in a
324         // NullPointerException. But it's safe because it happens before the call to native.
325         if (mtx.length != 16) {
326             throw new IllegalArgumentException();
327         }
328         nativeGetTransformMatrix(mtx);
329     }
330 
331     /**
332      * Retrieve the timestamp associated with the texture image set by the most recent call to
333      * {@link #updateTexImage}.
334      *
335      * <p>This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
336      * should be unaffected by time-of-day adjustments. The specific meaning and zero point of the
337      * timestamp depends on the source providing images to the SurfaceTexture. Unless otherwise
338      * specified by the image source, timestamps cannot generally be compared across SurfaceTexture
339      * instances, or across multiple program invocations. It is mostly useful for determining time
340      * offsets between subsequent frames.</p>
341      *
342      * <p>For camera sources, timestamps should be strictly monotonic. Timestamps from MediaPlayer
343      * sources may be reset when the playback position is set. For EGL and Vulkan producers, the
344      * timestamp is the desired present time set with the {@code EGL_ANDROID_presentation_time} or
345      * {@code VK_GOOGLE_display_timing} extensions.</p>
346      */
347 
getTimestamp()348     public long getTimestamp() {
349         return nativeGetTimestamp();
350     }
351 
352     /**
353      * Retrieve the dataspace associated with the texture image.
354      */
355     @SuppressLint("MethodNameUnits")
getDataSpace()356     public @NamedDataSpace int getDataSpace() {
357         return nativeGetDataSpace();
358     }
359 
360     /**
361      * {@code release()} frees all the buffers and puts the SurfaceTexture into the
362      * 'abandoned' state. Once put in this state the SurfaceTexture can never
363      * leave it. When in the 'abandoned' state, all methods of the
364      * {@code IGraphicBufferProducer} interface will fail with the {@code NO_INIT}
365      * error.
366      * <p>
367      * Note that while calling this method causes all the buffers to be freed
368      * from the perspective of the the SurfaceTexture, if there are additional
369      * references on the buffers (e.g. if a buffer is referenced by a client or
370      * by OpenGL ES as a texture) then those buffer will remain allocated.
371      * <p>
372      * Always call this method when you are done with SurfaceTexture. Failing
373      * to do so may delay resource deallocation for a significant amount of
374      * time.
375      *
376      * @see #isReleased()
377      */
release()378     public void release() {
379         nativeRelease();
380     }
381 
382     /**
383      * Returns {@code true} if the SurfaceTexture was released.
384      *
385      * @see #release()
386      */
isReleased()387     public boolean isReleased() {
388         return nativeIsReleased();
389     }
390 
391     @Override
finalize()392     protected void finalize() throws Throwable {
393         try {
394             nativeFinalize();
395         } finally {
396             super.finalize();
397         }
398     }
399 
400     /**
401      * This method is invoked from native code only.
402      */
403     @SuppressWarnings({"UnusedDeclaration"})
404     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
postEventFromNative(WeakReference<SurfaceTexture> weakSelf)405     private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) {
406         SurfaceTexture st = weakSelf.get();
407         if (st != null) {
408             Handler handler = st.mOnFrameAvailableHandler;
409             if (handler != null) {
410                 handler.sendEmptyMessage(0);
411             }
412         }
413     }
414 
415     /**
416      * Returns {@code true} if the SurfaceTexture is single-buffered.
417      * @hide
418      */
isSingleBuffered()419     public boolean isSingleBuffered() {
420         return mIsSingleBuffered;
421     }
422 
nativeInit(boolean isDetached, int texName, boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf)423     private native void nativeInit(boolean isDetached, int texName,
424             boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf)
425             throws Surface.OutOfResourcesException;
nativeFinalize()426     private native void nativeFinalize();
nativeGetTransformMatrix(float[] mtx)427     private native void nativeGetTransformMatrix(float[] mtx);
nativeGetTimestamp()428     private native long nativeGetTimestamp();
nativeGetDataSpace()429     private native int nativeGetDataSpace();
nativeSetDefaultBufferSize(int width, int height)430     private native void nativeSetDefaultBufferSize(int width, int height);
nativeUpdateTexImage()431     private native void nativeUpdateTexImage();
nativeReleaseTexImage()432     private native void nativeReleaseTexImage();
433     @UnsupportedAppUsage
nativeDetachFromGLContext()434     private native int nativeDetachFromGLContext();
nativeAttachToGLContext(int texName)435     private native int nativeAttachToGLContext(int texName);
nativeRelease()436     private native void nativeRelease();
nativeIsReleased()437     private native boolean nativeIsReleased();
438 }
439