Searched refs:mIndexBuffer (Results 1 – 2 of 2) sorted by relevance
43 private final ByteBuffer mIndexBuffer; field in RenderPatch104 mIndexBuffer = in RenderPatch()107 mIndexBuffer.order(ByteOrder.nativeOrder()); in RenderPatch()112 mIndexBuffer.putShort((short) 0); in RenderPatch()113 mIndexBuffer.putShort((short) (i + 1)); in RenderPatch()114 mIndexBuffer.putShort((short) (i + 2)); in RenderPatch()119 mIndexBuffer.putShort((short)i); in RenderPatch()120 mIndexBuffer.putShort((short)((i + 1) % externalPointCount)); in RenderPatch()121 mIndexBuffer.putShort((short)externalPointCount); in RenderPatch()132 mIndexBuffer.position(0); in RenderPatch()[all …]
84 mIndexBuffer = ByteBuffer.allocateDirect(indices.length); in Cube()85 mIndexBuffer.put(indices); in Cube()86 mIndexBuffer.position(0); in Cube()94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); in draw()99 private ByteBuffer mIndexBuffer; field in Cube