Searched refs:mLevelCount (Results 1 – 1 of 1) sorted by relevance
76 protected int mLevelCount; // cache the value of mScaledBitmaps.length field in TiledImageRenderer201 mLevelCount = Math.max(0, Utils.ceilLog2( in calculateLevelCount()211 mLevelCount = levels; in calculateLevelCount()220 mLevelCount = 0; in notifyModelInvalidated()267 mLevel = Utils.clamp(Utils.floorLog2(1f / mScale), 0, mLevelCount); in layoutTiles()272 if (mLevel != mLevelCount) { in layoutTiles()285 fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2)); in layoutTiles()286 endLevel = Math.min(fromLevel + 2, mLevelCount); in layoutTiles()434 if (level != mLevelCount) { in draw()732 if (mTileLevel + 1 == mLevelCount) { in getParentTile()[all …]