Searched refs:mRenderPipeline (Results 1 – 2 of 2) sorted by relevance
83 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler); in createOrUpdateLayer()98 return mRenderPipeline->pinImages(mutableImages); in pinImages()104 return mRenderPipeline->pinImages(images); in pinImages()110 void unpinImages() { mRenderPipeline->unpinImages(); } in unpinImages()185 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); } in getRenderPipeline()192 mRenderPipeline->setPictureCapturedCallback(callback); in setPictureCapturedCallback()352 std::unique_ptr<IRenderPipeline> mRenderPipeline; variable
125 , mRenderPipeline(std::move(renderPipeline)) in CanvasContext()235 bool hasSurface = mRenderPipeline->setSurface( in setupPipelineSurface()274 mRenderPipeline->onStop(); in setStopped()330 mRenderPipeline->setTargetSdrHdrRatio(ratio); in setTargetSdrHdrRatio()340 auto result = mRenderPipeline->makeCurrent(); in makeCurrent()540 return mRenderPipeline->getFrame(); in getFrame()868 if (!mRenderPipeline->isSurfaceReady()) return; in doFrame()889 return mRenderPipeline->getPixelSnapMatrix(); in getPixelSnapMatrix()934 if (!mRenderPipeline->isContextReady()) return; in buildLayer()958 if (mRenderPipeline->isContextReady()) { in destroyHardwareResources()[all …]