Searched refs:mStride (Results 1 – 2 of 2) sorted by relevance
83 private int mStride; field in ImageShader.VertexAttribute99 mStride = stride; in set()115 mStride = stride; in set()151 mStride, in push()159 mStride, in push()
1071 if (pointer.mStride < 0) { in doArrayElement()3901 public int mStride; field in GLLogWrapper.PointerInfo3911 mStride = stride; in PointerInfo()3933 return mStride > 0 ? mStride : sizeof(mType) * mSize; in getStride()