Searched refs:mTargetInset (Results 1 – 2 of 2) sorted by relevance
606 mTargetInset = -1; in readyToRun()1729 if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) { in handleViewport()1732 if (mTargetInset < 0) { in handleViewport()1738 if (mTargetInset <= 0) { in handleViewport()1742 if (mCurrentInset < mTargetInset) { in handleViewport()1744 float fraction = static_cast<float>(mCurrentInset) / mTargetInset; in handleViewport()1754 Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset); in handleViewport()1755 Rect displayRect(0, mTargetInset, mWidth, mHeight); in handleViewport()1758 t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset) in handleViewport()1763 mTargetInset = mCurrentInset = 0; in handleViewport()[all …]
225 int mTargetInset; variable