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Searched refs:mTextShader (Results 1 – 2 of 2) sorted by relevance

/aosp14/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h244 GLuint mTextShader; variable
H A DBootAnimation.cpp804 mTextShader = linkShader(vertexShader, textFragmentShader); in initShaders()
805 positionLocation = glGetAttribLocation(mTextShader, A_POSITION); in initShaders()
806 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders()
807 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()
808 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); in initShaders()
1050 glUseProgram(mTextShader); in drawText()