Searched refs:mTextShader (Results 1 – 2 of 2) sorted by relevance
244 GLuint mTextShader; variable
804 mTextShader = linkShader(vertexShader, textFragmentShader); in initShaders()805 positionLocation = glGetAttribLocation(mTextShader, A_POSITION); in initShaders()806 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders()807 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()808 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); in initShaders()1050 glUseProgram(mTextShader); in drawText()