Searched refs:mTileState (Results 1 – 1 of 1) sorted by relevance
480 if (tile.mTileState == STATE_ACTIVATED) { in queueForDecode()481 tile.mTileState = STATE_IN_QUEUE; in queueForDecode()491 if (tile.mTileState != STATE_IN_QUEUE) { in decodeTile()494 tile.mTileState = STATE_DECODING; in decodeTile()499 tile.mTileState = STATE_RECYCLED; in decodeTile()520 tile.mTileState = STATE_ACTIVATED; in obtainTile()530 if (tile.mTileState == STATE_DECODING) { in recycleTile()531 tile.mTileState = STATE_RECYCLING; in recycleTile()534 tile.mTileState = STATE_RECYCLED; in recycleTile()548 tile.mTileState = STATE_ACTIVATED; in activateTile()[all …]