Searched refs:mTimeIsAccurate (Results 1 – 2 of 2) sorted by relevance
201 : Thread(false), mLooper(new Looper(false)), mClockEnabled(true), mTimeIsAccurate(false), in BootAnimation()1639 if (mClockEnabled && mTimeIsAccurate && validClock(part)) { in playAnimation()1816 if (mTimeIsAccurate) { in updateIsTimeAccurate()1827 mTimeIsAccurate = true; in updateIsTimeAccurate()1844 mTimeIsAccurate = true; in updateIsTimeAccurate()1849 return mTimeIsAccurate; in updateIsTimeAccurate()1861 bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate in threadLoop()
234 bool mTimeIsAccurate; variable