Searched refs:mUdfpsTop (Results 1 – 2 of 2) sorted by relevance
137 private float mUdfpsTop; field in KeyguardClockPositionAlgorithm191 mUdfpsTop = udfpsTop; in setup()281 final boolean hasUdfps = mUdfpsTop > -1; in getClockY()284 if (mUdfpsTop < mClockBottom) { in getClockY()294 float lowerSpace = mUdfpsTop - mClockBottom; in getClockY()
72 private float mUdfpsTop = -1; field in KeyguardClockPositionAlgorithmTest459 mUdfpsTop = SCREEN_HEIGHT - 400; in clockPositionMinimizesBurnInMovementToAvoidUdfpsOnAOD()492 mUdfpsTop = SCREEN_HEIGHT - 400; in clockPositionShiftsToAvoidUdfpsOnAOD_usesSpaceAboveClock()526 mUdfpsTop = SCREEN_HEIGHT - 400; in clockPositionShiftsToAvoidUdfpsOnAOD_usesMaxBurnInOffset()563 mUdfpsTop = SCREEN_HEIGHT - 400; in clockPositionShiftsToMaximizeUdfpsBurnInMovement()564 float lowerSpaceAvailable = mUdfpsTop - mClockBottom; in clockPositionShiftsToMaximizeUdfpsBurnInMovement()636 mUdfpsTop, in positionClock()