Searched refs:pixelShader (Results 1 – 3 of 3) sorted by relevance
287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local288 if (pixelShader == 0) { in createProgram()296 GLES20.glAttachShader(program, pixelShader); in createProgram()
624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local625 if (pixelShader == 0) { in createProgram()633 GLES20.glAttachShader(program, pixelShader); in createProgram()
710 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local711 if (pixelShader == 0) { in createProgram()720 GLES20.glAttachShader(program, pixelShader); in createProgram()734 GLES20.glDeleteShader(pixelShader); in createProgram()