Searched refs:sBenchMma (Results 1 – 1 of 1) sorted by relevance
48 static float sBenchMma = 0; variable701 sBenchMma = ((9 * sBenchMma) + thisFrame) / 10; in draw()703 sBenchMma = thisFrame; in draw()707 ALOGD("Average frame time: %.4f", sBenchMma); in draw()