Searched refs:sTilePool (Results 1 – 1 of 1) sorted by relevance
69 private static Pool<Bitmap> sTilePool = new SynchronizedPool<Bitmap>(64); field in TiledImageRenderer407 while (sTilePool.acquire() != null) {} in freeTextures()501 sTilePool.release(tile.mDecodedTile); in decodeTile()536 sTilePool.release(tile.mDecodedTile); in recycleTile()676 sTilePool.release(bitmap); in onFreeBitmap()683 Bitmap reuse = sTilePool.acquire(); in decode()