Searched refs:scrimOpacity (Results 1 – 7 of 7) sorted by relevance
203 int scrimOpacity = -1; in updateBrightnessAndReady() local206 scrimOpacity = 0; in updateBrightnessAndReady()209 scrimOpacity = computeScrimOpacity(sensorValue); in updateBrightnessAndReady()211 if (scrimOpacity >= 0) { in updateBrightnessAndReady()212 mDozeHost.setAodDimmingScrim(scrimOpacity / 255f); in updateBrightnessAndReady()
67 default void setAodDimmingScrim(float scrimOpacity) {} in setAodDimmingScrim() argument
307 fun logSetAodDimmingScrim(scrimOpacity: Long) {309 long1 = scrimOpacity
405 public void traceSetAodDimmingScrim(float scrimOpacity) { in traceSetAodDimmingScrim() argument406 mLogger.logSetAodDimmingScrim((long) scrimOpacity); in traceSetAodDimmingScrim()
72 scrimOpacitySeekBar = requireViewById(R.id.scrimOpacity)115 materialView.scrimOpacity = progress / seekBar.max.toFloat()
125 var scrimOpacity = 0.5f regex172 scrimPaint.alpha = (scrimOpacity * 255).toInt()
402 public void setAodDimmingScrim(float scrimOpacity) { in setAodDimmingScrim() argument403 mDozeLog.traceSetAodDimmingScrim(scrimOpacity); in setAodDimmingScrim()404 mScrimController.setAodFrontScrimAlpha(scrimOpacity); in setAodDimmingScrim()