Searched refs:ABILITY_STATUS_SUCCESS (Results 1 – 9 of 9) sorted by relevance
51 if (status != AbilityStatus::ABILITY_STATUS_SUCCESS) { in ShowPinDialog()78 if (status != AbilityStatus::ABILITY_STATUS_SUCCESS) { in InputPinDialog()
76 if (status_.load() == Status::ABILITY_STATUS_SUCCESS) { in StartAbilityByCall()104 status_.store(Status::ABILITY_STATUS_SUCCESS); in WaitForTimeout()
30 ABILITY_STATUS_SUCCESS = 3, enumerator
26 return AbilityStatus::ABILITY_STATUS_SUCCESS; in StartAbility()
29 enum AbilityStatus { ABILITY_STATUS_FAILED = 0, ABILITY_STATUS_SUCCESS = 1, ABILITY_STATUS_START = … enumerator
32 return AbilityStatus::ABILITY_STATUS_SUCCESS; in StartAbility()
27 enum AbilityStatus { ABILITY_STATUS_FAILED = 0, ABILITY_STATUS_SUCCESS = 1, ABILITY_STATUS_START = … enumerator
43 if (status != AbilityStatus::ABILITY_STATUS_SUCCESS) { in ShowConfirmDialog()
80 return AbilityStatus::ABILITY_STATUS_SUCCESS; in StartAbility()