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Searched refs:ACE_ANIMATOR_NAME (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/hyper_graphic_manager/core/frame_rate_manager/
H A Dhgm_idle_detector.cpp27 const std::string ACE_ANIMATOR_NAME = "AceAnimato"; variable
75 !std::count(appBufferBlackList_.begin(), appBufferBlackList_.end(), ACE_ANIMATOR_NAME))) { in ThirdFrameNeedHighRefresh()
102 return appBuffer.first == ACE_ANIMATOR_NAME; in GetTouchUpExpectedFPS()
122 if ((surfaceName == ACE_ANIMATOR_NAME && !aceAnimatorIdleState_) || in GetTouchUpExpectedFPS()