Searched refs:ACE_ANIMATOR_NAME (Results 1 – 1 of 1) sorted by relevance
27 const std::string ACE_ANIMATOR_NAME = "AceAnimato"; variable75 !std::count(appBufferBlackList_.begin(), appBufferBlackList_.end(), ACE_ANIMATOR_NAME))) { in ThirdFrameNeedHighRefresh()102 return appBuffer.first == ACE_ANIMATOR_NAME; in GetTouchUpExpectedFPS()122 if ((surfaceName == ACE_ANIMATOR_NAME && !aceAnimatorIdleState_) || in GetTouchUpExpectedFPS()