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Searched refs:ADD_HANDLER (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dpostprocess_impl.cpp235 #define ADD_HANDLER(Fx, Bit) \ in SetEntity() macro
243 ADD_HANDLER(Bloom, PostProcessComponent::BLOOM_BIT); in SetEntity()
244 ADD_HANDLER(Blur, PostProcessComponent::BLUR_BIT); in SetEntity()
246 ADD_HANDLER(ColorFringe, PostProcessComponent::COLOR_FRINGE_BIT); in SetEntity()
247 ADD_HANDLER(DepthOfField, PostProcessComponent::DOF_BIT); in SetEntity()
248 ADD_HANDLER(Dither, PostProcessComponent::DITHER_BIT); in SetEntity()
249 ADD_HANDLER(Fxaa, PostProcessComponent::FXAA_BIT); in SetEntity()
250 ADD_HANDLER(MotionBlur, PostProcessComponent::MOTION_BLUR_BIT); in SetEntity()
251 ADD_HANDLER(Taa, PostProcessComponent::TAA_BIT); in SetEntity()
252 ADD_HANDLER(Tonemap, PostProcessComponent::TONEMAP_BIT); in SetEntity()
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