Searched refs:ADD_SCENE_TYPE (Results 1 – 3 of 3) sorted by relevance
95 ADD_SCENE_TYPE = 0, enumerator
113 audioEffectChainManager->UpdateSceneTypeList(sceneTypeString, ADD_SCENE_TYPE); in EffectChainManagerCreateCb()
1420 if (operation == ADD_SCENE_TYPE) { in UpdateSceneTypeList()