Searched refs:ANGLE_E (Results 1 – 2 of 2) sorted by relevance
168 ANGLE_E = 0, enumerator
248 pointerDrawingManager->AdjustMouseFocusByDirection0(ANGLE_E, physicalX, physicalY);292 pointerDrawingManager->AdjustMouseFocusByDirection90(ANGLE_E, physicalX, physicalY);336 pointerDrawingManager->AdjustMouseFocusByDirection180(ANGLE_E, physicalX, physicalY);380 pointerDrawingManager->AdjustMouseFocusByDirection270(ANGLE_E, physicalX, physicalY);