Searched refs:ATTACHED (Results 1 – 5 of 5) sorted by relevance
39 ATTACHED = 1, enumerator
45 enum class NodeState { DETACHED = 0, ATTACHED = 1 }; enumerator
172 if (state == NodeState::ATTACHED) { in DetachNode()
198 attachedState_ = SCENE_NS::NodeState::ATTACHED; in AttachToHierarchy()
244 if (state == StartableState::ATTACHED) { in StartStartable()