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Searched refs:ATTRIBUTE_RESERVE (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Degl_state.cpp508 const size_t ATTRIBUTE_RESERVE = 16; // reserve 16 attributes in ChooseConfiguration() local
509 attributes.reserve(ATTRIBUTE_RESERVE * 2); // 2 EGLints per attribute in ChooseConfiguration()
557 const size_t ATTRIBUTE_RESERVE = 16; // reserve 16 attributes in CreateContext() local
558 context_attributes.reserve(ATTRIBUTE_RESERVE * 2); // 2 EGLints per attribute in CreateContext()
H A Dwgl_state.cpp449 const size_t ATTRIBUTE_RESERVE = 20; // reserve 20 attributes in CreateContext() local
450 attributes.reserve(ATTRIBUTE_RESERVE * 2); // 2 EGLints per attribute in CreateContext()