Searched refs:AUDIO_INTERRUPT_FORCE (Results 1 – 8 of 8) sorted by relevance
116 static constexpr std::string_view AUDIO_INTERRUPT_FORCE = "audio_interrupt_force"; variable
411 (void)infoBody.GetIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, forceTypeValue); in HandleAudioInterruptEvent()
268 (void)infoBody.GetIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, forceType); in OnAudioInterruptCb()
52 const char* OH_PLAYER_AUDIO_INTERRUPT_FORCE = PlayerKeys::AUDIO_INTERRUPT_FORCE.data();715 (void)infoBody.GetIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, forceType); in OnAudioInterruptCb()
1103 (void)format.PutIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, interruptEvent.forceType); in HandlePluginEvent()
1095 (void)infoBody.GetIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, forceType); in OnAudioInterruptCb()
1191 (void)infoBody.GetIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, forceType); in HandleInterruptEvent()
2558 (void)format.PutIntValue(PlayerKeys::AUDIO_INTERRUPT_FORCE, forceType); in NotifyAudioInterrupt()