/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/ |
H A D | cj_animate_param_ffi.cpp | 31 const std::vector<AnimationDirection> ANIMATION_DIRECTION = { 32 AnimationDirection::NORMAL, AnimationDirection::REVERSE, 33 AnimationDirection::ALTERNATE, AnimationDirection::ALTERNATE_REVERSE
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | animator.cpp | 307 if (direction_ == AnimationDirection::NORMAL) { in GetInitAnimationDirection() 310 if (direction_ == AnimationDirection::REVERSE) { in GetInitAnimationDirection() 626 …(direction_ == AnimationDirection::ALTERNATE) || (direction_ == AnimationDirection::ALTERNATE_REVE… in NotifyInterpolator() 739 AnimationDirection direction = direction_; in GetAnimationOption() 742 case AnimationDirection::NORMAL: in GetAnimationOption() 743 direction = AnimationDirection::REVERSE; in GetAnimationOption() 745 case AnimationDirection::ALTERNATE: in GetAnimationOption() 748 case AnimationDirection::REVERSE: in GetAnimationOption() 749 direction = AnimationDirection::NORMAL; in GetAnimationOption() 751 case AnimationDirection::ALTERNATE_REVERSE: in GetAnimationOption() [all …]
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H A D | animator_info.h | 106 void SetPlayMode(AnimationDirection playMode) in SetPlayMode() 111 AnimationDirection GetPlayMode() const in GetPlayMode() 156 AnimationDirection playMode_ = AnimationDirection::NORMAL;
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H A D | animator.h | 143 void SetAnimationDirection(AnimationDirection direction); 252 AnimationDirection direction_ = AnimationDirection::NORMAL;
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H A D | animation_pub.h | 39 enum class AnimationDirection { enum
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/animator/ |
H A D | cj_animator.cpp | 30 AnimationDirection StringToAnimationDirection(const std::string& direction) in StringToAnimationDirection() 33 return AnimationDirection::ALTERNATE; in StringToAnimationDirection() 35 return AnimationDirection::REVERSE; in StringToAnimationDirection() 37 return AnimationDirection::ALTERNATE_REVERSE; in StringToAnimationDirection() 39 return AnimationDirection::NORMAL; in StringToAnimationDirection() 105 animator_->SetAnimationDirection(AnimationDirection::NORMAL); in ApplyOption()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/properties/ |
H A D | animation_option.h | 90 void SetAnimationDirection(AnimationDirection direction) in SetAnimationDirection() 95 AnimationDirection GetAnimationDirection() const in GetAnimationDirection() 185 AnimationDirection direction_ = AnimationDirection::NORMAL;
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H A D | tween_option.h | 109 void SetAnimationDirection(AnimationDirection direction) in SetAnimationDirection() 114 AnimationDirection GetAnimationDirection() const in GetAnimationDirection() 362 AnimationDirection direction_ = AnimationDirection::NORMAL;
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/test/unittest/framework/ |
H A D | animation_framework_test.cpp | 144 AnimationDirection animationDirection, AnimationOperation operation, FillMode fillMode) in InitBasicAnimationDirectionPropertyTest() 2981 20, 1, AnimationDirection::ALTERNATE, AnimationOperation::PLAY, FillMode::FORWARDS); 3050 20, 2, AnimationDirection::ALTERNATE, AnimationOperation::PLAY, FillMode::FORWARDS); 3073 0, 2, AnimationDirection::NORMAL, AnimationOperation::PLAY, FillMode::FORWARDS); 3161 0, 3, AnimationDirection::ALTERNATE, AnimationOperation::PLAY, FillMode::FORWARDS); 3536 0, 2, AnimationDirection::REVERSE, AnimationOperation::PLAY, FillMode::FORWARDS); 3559 20, 2, AnimationDirection::REVERSE, AnimationOperation::PLAY, FillMode::FORWARDS); 3600 20, 2, AnimationDirection::REVERSE, AnimationOperation::PLAY, FillMode::NONE); 3641 40, 1, AnimationDirection::NORMAL, AnimationOperation::NONE, FillMode::FORWARDS); 3689 40, 1, AnimationDirection::NORMAL, AnimationOperation::NONE, FillMode::FORWARDS); [all …]
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | rosen_animation_utils.cpp | 41 timingProtocol.SetDirection(option.GetAnimationDirection() == AnimationDirection::NORMAL || in OptionToTimingProtocol() 42 option.GetAnimationDirection() == AnimationDirection::ALTERNATE); in OptionToTimingProtocol() 43 timingProtocol.SetAutoReverse(option.GetAnimationDirection() == AnimationDirection::ALTERNATE || in OptionToTimingProtocol() 44 … option.GetAnimationDirection() == AnimationDirection::ALTERNATE_REVERSE); in OptionToTimingProtocol()
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H A D | rosen_modifier_adapter.cpp | 255 timingProtocol.SetDirection(option.GetAnimationDirection() == AnimationDirection::NORMAL || in OptionToTimingProtocol() 256 option.GetAnimationDirection() == AnimationDirection::ALTERNATE); in OptionToTimingProtocol() 257 timingProtocol.SetAutoReverse(option.GetAnimationDirection() == AnimationDirection::ALTERNATE || in OptionToTimingProtocol() 258 … option.GetAnimationDirection() == AnimationDirection::ALTERNATE_REVERSE); in OptionToTimingProtocol()
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H A D | moon_progress_modifier.cpp | 173 option.SetAnimationDirection(AnimationDirection::ALTERNATE); in StartPictureAnimate()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | node_animate.cpp | 51 const std::vector<AnimationDirection> DIRECTION_LIST = { 52 AnimationDirection::NORMAL, 53 AnimationDirection::REVERSE, 54 AnimationDirection::ALTERNATE, 55 AnimationDirection::ALTERNATE_REVERSE,
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H A D | node_common_modifier.cpp | 137 const std::vector<AnimationDirection> DIRECTION_LIST = { 138 AnimationDirection::NORMAL, 139 AnimationDirection::REVERSE, 140 AnimationDirection::ALTERNATE, 141 AnimationDirection::ALTERNATE_REVERSE, 3994 option->SetAnimationDirection(static_cast<AnimationDirection>(animationOption->playMode)); in SetAnimationOption()
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/ohos5.0/foundation/arkui/ace_engine/interfaces/napi/kits/animator/ |
H A D | js_animator.cpp | 112 static AnimationDirection StringToAnimationDirection(const std::string& direction) in StringToAnimationDirection() 115 return AnimationDirection::ALTERNATE; in StringToAnimationDirection() 117 return AnimationDirection::REVERSE; in StringToAnimationDirection() 119 return AnimationDirection::ALTERNATE_REVERSE; in StringToAnimationDirection() 121 return AnimationDirection::NORMAL; in StringToAnimationDirection() 844 animator_->SetAnimationDirection(AnimationDirection::NORMAL); in ApplyOption()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/utils/ |
H A D | utils.h | 464 inline AnimationDirection StringToAnimationDirection(const std::string& direction) in StringToAnimationDirection() 467 return AnimationDirection::ALTERNATE; in StringToAnimationDirection() 469 return AnimationDirection::REVERSE; in StringToAnimationDirection() 471 return AnimationDirection::ALTERNATE_REVERSE; in StringToAnimationDirection() 473 return AnimationDirection::NORMAL; in StringToAnimationDirection()
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/ohos5.0/foundation/arkui/ace_engine/test/mock/core/animation/ |
H A D | mock_animator.cpp | 138 void Animator::SetAnimationDirection(AnimationDirection direction) in SetAnimationDirection()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_animator.cpp | 88 AnimationDirection playMode = animatorInfo->GetPlayMode(); in HandleAnimatorInfo() 310 animatorInfo->SetPlayMode(static_cast<AnimationDirection>(playMode)); in SetPlayMode()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/ |
H A D | overlay_manager.cpp | 882 option.SetAnimationDirection(AnimationDirection::NORMAL); in OpenDialogAnimation() 938 option.SetAnimationDirection(AnimationDirection::NORMAL); in CloseDialogAnimation()
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