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Searched refs:AnimationDirection (Results 1 – 19 of 19) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/
H A Dcj_animate_param_ffi.cpp31 const std::vector<AnimationDirection> ANIMATION_DIRECTION = {
32 AnimationDirection::NORMAL, AnimationDirection::REVERSE,
33 AnimationDirection::ALTERNATE, AnimationDirection::ALTERNATE_REVERSE
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimator.cpp307 if (direction_ == AnimationDirection::NORMAL) { in GetInitAnimationDirection()
310 if (direction_ == AnimationDirection::REVERSE) { in GetInitAnimationDirection()
626 …(direction_ == AnimationDirection::ALTERNATE) || (direction_ == AnimationDirection::ALTERNATE_REVE… in NotifyInterpolator()
739 AnimationDirection direction = direction_; in GetAnimationOption()
742 case AnimationDirection::NORMAL: in GetAnimationOption()
743 direction = AnimationDirection::REVERSE; in GetAnimationOption()
745 case AnimationDirection::ALTERNATE: in GetAnimationOption()
748 case AnimationDirection::REVERSE: in GetAnimationOption()
749 direction = AnimationDirection::NORMAL; in GetAnimationOption()
751 case AnimationDirection::ALTERNATE_REVERSE: in GetAnimationOption()
[all …]
H A Danimator_info.h106 void SetPlayMode(AnimationDirection playMode) in SetPlayMode()
111 AnimationDirection GetPlayMode() const in GetPlayMode()
156 AnimationDirection playMode_ = AnimationDirection::NORMAL;
H A Danimator.h143 void SetAnimationDirection(AnimationDirection direction);
252 AnimationDirection direction_ = AnimationDirection::NORMAL;
H A Danimation_pub.h39 enum class AnimationDirection { enum
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/animator/
H A Dcj_animator.cpp30 AnimationDirection StringToAnimationDirection(const std::string& direction) in StringToAnimationDirection()
33 return AnimationDirection::ALTERNATE; in StringToAnimationDirection()
35 return AnimationDirection::REVERSE; in StringToAnimationDirection()
37 return AnimationDirection::ALTERNATE_REVERSE; in StringToAnimationDirection()
39 return AnimationDirection::NORMAL; in StringToAnimationDirection()
105 animator_->SetAnimationDirection(AnimationDirection::NORMAL); in ApplyOption()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Danimation_option.h90 void SetAnimationDirection(AnimationDirection direction) in SetAnimationDirection()
95 AnimationDirection GetAnimationDirection() const in GetAnimationDirection()
185 AnimationDirection direction_ = AnimationDirection::NORMAL;
H A Dtween_option.h109 void SetAnimationDirection(AnimationDirection direction) in SetAnimationDirection()
114 AnimationDirection GetAnimationDirection() const in GetAnimationDirection()
362 AnimationDirection direction_ = AnimationDirection::NORMAL;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/test/unittest/framework/
H A Danimation_framework_test.cpp144 AnimationDirection animationDirection, AnimationOperation operation, FillMode fillMode) in InitBasicAnimationDirectionPropertyTest()
2981 20, 1, AnimationDirection::ALTERNATE, AnimationOperation::PLAY, FillMode::FORWARDS);
3050 20, 2, AnimationDirection::ALTERNATE, AnimationOperation::PLAY, FillMode::FORWARDS);
3073 0, 2, AnimationDirection::NORMAL, AnimationOperation::PLAY, FillMode::FORWARDS);
3161 0, 3, AnimationDirection::ALTERNATE, AnimationOperation::PLAY, FillMode::FORWARDS);
3536 0, 2, AnimationDirection::REVERSE, AnimationOperation::PLAY, FillMode::FORWARDS);
3559 20, 2, AnimationDirection::REVERSE, AnimationOperation::PLAY, FillMode::FORWARDS);
3600 20, 2, AnimationDirection::REVERSE, AnimationOperation::PLAY, FillMode::NONE);
3641 40, 1, AnimationDirection::NORMAL, AnimationOperation::NONE, FillMode::FORWARDS);
3689 40, 1, AnimationDirection::NORMAL, AnimationOperation::NONE, FillMode::FORWARDS);
[all …]
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_animation_utils.cpp41 timingProtocol.SetDirection(option.GetAnimationDirection() == AnimationDirection::NORMAL || in OptionToTimingProtocol()
42 option.GetAnimationDirection() == AnimationDirection::ALTERNATE); in OptionToTimingProtocol()
43 timingProtocol.SetAutoReverse(option.GetAnimationDirection() == AnimationDirection::ALTERNATE || in OptionToTimingProtocol()
44 … option.GetAnimationDirection() == AnimationDirection::ALTERNATE_REVERSE); in OptionToTimingProtocol()
H A Drosen_modifier_adapter.cpp255 timingProtocol.SetDirection(option.GetAnimationDirection() == AnimationDirection::NORMAL || in OptionToTimingProtocol()
256 option.GetAnimationDirection() == AnimationDirection::ALTERNATE); in OptionToTimingProtocol()
257 timingProtocol.SetAutoReverse(option.GetAnimationDirection() == AnimationDirection::ALTERNATE || in OptionToTimingProtocol()
258 … option.GetAnimationDirection() == AnimationDirection::ALTERNATE_REVERSE); in OptionToTimingProtocol()
H A Dmoon_progress_modifier.cpp173 option.SetAnimationDirection(AnimationDirection::ALTERNATE); in StartPictureAnimate()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_animate.cpp51 const std::vector<AnimationDirection> DIRECTION_LIST = {
52 AnimationDirection::NORMAL,
53 AnimationDirection::REVERSE,
54 AnimationDirection::ALTERNATE,
55 AnimationDirection::ALTERNATE_REVERSE,
H A Dnode_common_modifier.cpp137 const std::vector<AnimationDirection> DIRECTION_LIST = {
138 AnimationDirection::NORMAL,
139 AnimationDirection::REVERSE,
140 AnimationDirection::ALTERNATE,
141 AnimationDirection::ALTERNATE_REVERSE,
3994 option->SetAnimationDirection(static_cast<AnimationDirection>(animationOption->playMode)); in SetAnimationOption()
/ohos5.0/foundation/arkui/ace_engine/interfaces/napi/kits/animator/
H A Djs_animator.cpp112 static AnimationDirection StringToAnimationDirection(const std::string& direction) in StringToAnimationDirection()
115 return AnimationDirection::ALTERNATE; in StringToAnimationDirection()
117 return AnimationDirection::REVERSE; in StringToAnimationDirection()
119 return AnimationDirection::ALTERNATE_REVERSE; in StringToAnimationDirection()
121 return AnimationDirection::NORMAL; in StringToAnimationDirection()
844 animator_->SetAnimationDirection(AnimationDirection::NORMAL); in ApplyOption()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/utils/
H A Dutils.h464 inline AnimationDirection StringToAnimationDirection(const std::string& direction) in StringToAnimationDirection()
467 return AnimationDirection::ALTERNATE; in StringToAnimationDirection()
469 return AnimationDirection::REVERSE; in StringToAnimationDirection()
471 return AnimationDirection::ALTERNATE_REVERSE; in StringToAnimationDirection()
473 return AnimationDirection::NORMAL; in StringToAnimationDirection()
/ohos5.0/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animator.cpp138 void Animator::SetAnimationDirection(AnimationDirection direction) in SetAnimationDirection()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_animator.cpp88 AnimationDirection playMode = animatorInfo->GetPlayMode(); in HandleAnimatorInfo()
310 animatorInfo->SetPlayMode(static_cast<AnimationDirection>(playMode)); in SetPlayMode()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H A Doverlay_manager.cpp882 option.SetAnimationDirection(AnimationDirection::NORMAL); in OpenDialogAnimation()
938 option.SetAnimationDirection(AnimationDirection::NORMAL); in CloseDialogAnimation()